It’s a simple but charming pixel art style. The visuals are virtually identical to the first game. So far there are 6 cases, but more could be added in the future. So, there’s a new and novel theme to experience in each new case. There’s not much to say regarding the gameplay as it’s quite simplistic and casual at heart and almost anyone can jump into this type of game and play it.Įach case takes us to a different location and has its own flare, whether it’s in a wrestling studio, at a funfair carnival, a castle in Ireland, or someplace else. There are some dialogue choices when conversing with NPCs, although just like in the first game, they’re not decisions, but rather just an exhaustive list of things to say, some of which give us clues regarding the investigation, and others just provide some flavour talk and jokes.
Generally though, most puzzles are reasonable and their solutions make perfect sense, but you might need to take a peek into a walkthrough every once in a while. Whereas in the first game the cases were normally half an hour to an hour long, here one case can take a good hour or two.
Some of the puzzles in this instalment can be noticeably harder though than in the first one, and the cases are also lengthier and span bigger areas at times.
We interact with the objects in the environment, make witty remarks, pick some of them up to use elsewhere, make more witty remarks when doing so, and also talk to NPCs who may help us or impede our progress. The gameplay is very much like the first game in this series – a standard point and click, reminiscent of the old-school games of this genre.